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		<title>SanzSkuy: Created page with &quot;&#039;&#039;&#039;GFLOPS&#039;&#039;&#039; (&#039;&#039;Giga Floating-point Operations Per Second&#039;&#039;) adalah satuan ukuran &#039;&#039;throughput&#039;&#039; komputasi yang menyatakan jumlah operasi &#039;&#039;floating-point&#039;&#039; yang dapat dilakukan oleh suatu sistem dalam satu detik, dalam skala miliar (10&lt;sup&gt;9&lt;/sup&gt;). Satuan ini umum digunakan untuk mengukur performa CPU, GPU, dan &#039;&#039;accelerator&#039;&#039; lainnya, terutama dalam konteks &#039;&#039;high-performance computing&#039;&#039; (HPC), &#039;&#039;scientific computing&#039;&#039;, dan &#039;&#039;deep learning&#039;&#039;.  == Definisi ==  Satu &#039;&#039;&#039;...&quot;</title>
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		<updated>2026-06-25T02:48:13Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;GFLOPS&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;Giga Floating-point Operations Per Second&amp;#039;&amp;#039;) adalah satuan ukuran &amp;#039;&amp;#039;throughput&amp;#039;&amp;#039; komputasi yang menyatakan jumlah operasi &amp;#039;&amp;#039;floating-point&amp;#039;&amp;#039; yang dapat dilakukan oleh suatu sistem dalam satu detik, dalam skala miliar (10&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;). Satuan ini umum digunakan untuk mengukur performa CPU, GPU, dan &amp;#039;&amp;#039;accelerator&amp;#039;&amp;#039; lainnya, terutama dalam konteks &amp;#039;&amp;#039;high-performance computing&amp;#039;&amp;#039; (HPC), &amp;#039;&amp;#039;scientific computing&amp;#039;&amp;#039;, dan &amp;#039;&amp;#039;deep learning&amp;#039;&amp;#039;.  == Definisi ==  Satu &amp;#039;&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;GFLOPS&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;Giga Floating-point Operations Per Second&amp;#039;&amp;#039;) adalah satuan ukuran &amp;#039;&amp;#039;throughput&amp;#039;&amp;#039; komputasi yang menyatakan jumlah operasi &amp;#039;&amp;#039;floating-point&amp;#039;&amp;#039; yang dapat dilakukan oleh suatu sistem dalam satu detik, dalam skala miliar (10&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;). Satuan ini umum digunakan untuk mengukur performa CPU, GPU, dan &amp;#039;&amp;#039;accelerator&amp;#039;&amp;#039; lainnya, terutama dalam konteks &amp;#039;&amp;#039;high-performance computing&amp;#039;&amp;#039; (HPC), &amp;#039;&amp;#039;scientific computing&amp;#039;&amp;#039;, dan &amp;#039;&amp;#039;deep learning&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Definisi ==&lt;br /&gt;
&lt;br /&gt;
Satu &amp;#039;&amp;#039;&amp;#039;FLOP&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;Floating-point Operation&amp;#039;&amp;#039;) adalah satu operasi aritmatika pada bilangan &amp;#039;&amp;#039;floating-point&amp;#039;&amp;#039;, seperti penjumlahan, pengurangan, perkalian, atau pembagian. &amp;#039;&amp;#039;&amp;#039;FLOPS&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;FLOPs per Second&amp;#039;&amp;#039;) adalah laju operasi tersebut per satuan waktu.&lt;br /&gt;
&lt;br /&gt;
Skala satuan:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Satuan !! Singkatan !! Nilai&lt;br /&gt;
|-&lt;br /&gt;
| KiloFLOPS || kFLOPS || 10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; FLOPS&lt;br /&gt;
|-&lt;br /&gt;
| MegaFLOPS || MFLOPS || 10&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; FLOPS&lt;br /&gt;
|-&lt;br /&gt;
| GigaFLOPS || &amp;#039;&amp;#039;&amp;#039;GFLOPS&amp;#039;&amp;#039;&amp;#039; || 10&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt; FLOPS&lt;br /&gt;
|-&lt;br /&gt;
| TeraFLOPS || TFLOPS || 10&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt; FLOPS&lt;br /&gt;
|-&lt;br /&gt;
| PetaFLOPS || PFLOPS || 10&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt; FLOPS&lt;br /&gt;
|-&lt;br /&gt;
| ExaFLOPS || EFLOPS || 10&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt; FLOPS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Perlu dibedakan:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;FLOPs&amp;#039;&amp;#039;&amp;#039; (huruf &amp;#039;&amp;#039;s&amp;#039;&amp;#039; kecil) = jumlah operasi (&amp;#039;&amp;#039;count&amp;#039;&amp;#039;).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;FLOPS&amp;#039;&amp;#039;&amp;#039; (huruf &amp;#039;&amp;#039;S&amp;#039;&amp;#039; besar) = laju per detik (&amp;#039;&amp;#039;rate&amp;#039;&amp;#039;).&lt;br /&gt;
&lt;br /&gt;
== Rumus dasar ==&lt;br /&gt;
&lt;br /&gt;
Secara umum:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{FLOPS} = \frac{\text{Jumlah operasi floating-point}}{\text{Waktu eksekusi (detik)}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Untuk satuan GFLOPS:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{GFLOPS} = \frac{\text{FLOPs}}{T \cdot 10^9}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
dengan &amp;lt;math&amp;gt;T&amp;lt;/math&amp;gt; adalah waktu eksekusi dalam detik.&lt;br /&gt;
&lt;br /&gt;
=== Theoretical peak ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Theoretical peak&amp;#039;&amp;#039; GFLOPS suatu prosesor dihitung dari spesifikasi hardware:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Peak GFLOPS} = N_\text{cores} \times f_\text{clock} \times \text{FLOPs}_\text{per cycle}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
dengan:&lt;br /&gt;
* &amp;lt;math&amp;gt;N_\text{cores}&amp;lt;/math&amp;gt; = jumlah &amp;#039;&amp;#039;core&amp;#039;&amp;#039; atau &amp;#039;&amp;#039;compute unit&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;math&amp;gt;f_\text{clock}&amp;lt;/math&amp;gt; = frekuensi &amp;#039;&amp;#039;clock&amp;#039;&amp;#039; (Hz)&lt;br /&gt;
* &amp;lt;math&amp;gt;\text{FLOPs}_\text{per cycle}&amp;lt;/math&amp;gt; = jumlah operasi &amp;#039;&amp;#039;floating-point&amp;#039;&amp;#039; yang dapat dilakukan per &amp;#039;&amp;#039;clock cycle&amp;#039;&amp;#039; per &amp;#039;&amp;#039;core&amp;#039;&amp;#039; (tergantung lebar &amp;#039;&amp;#039;SIMD&amp;#039;&amp;#039;, &amp;#039;&amp;#039;FMA support&amp;#039;&amp;#039;, dll)&lt;br /&gt;
&lt;br /&gt;
== Menghitung FLOPs untuk algoritma umum ==&lt;br /&gt;
&lt;br /&gt;
=== Matrix multiplication ===&lt;br /&gt;
&lt;br /&gt;
Untuk perkalian matriks &amp;lt;math&amp;gt;C = A \times B&amp;lt;/math&amp;gt; dengan dimensi &amp;lt;math&amp;gt;A \in \mathbb{R}^{M \times K}&amp;lt;/math&amp;gt; dan &amp;lt;math&amp;gt;B \in \mathbb{R}^{K \times N}&amp;lt;/math&amp;gt;, jumlah operasi adalah:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{FLOPs} = 2 \cdot M \cdot N \cdot K&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Faktor &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039; berasal dari satu perkalian dan satu penjumlahan per elemen &amp;#039;&amp;#039;inner product&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Contoh: untuk matriks &amp;#039;&amp;#039;square&amp;#039;&amp;#039; berukuran &amp;lt;math&amp;gt;N \times N&amp;lt;/math&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{FLOPs} = 2 N^3&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inner product (dot product) ===&lt;br /&gt;
&lt;br /&gt;
Untuk dua vektor berukuran &amp;lt;math&amp;gt;N&amp;lt;/math&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{FLOPs} = 2N - 1 \approx 2N&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Konvolusi 2D ===&lt;br /&gt;
&lt;br /&gt;
Untuk &amp;#039;&amp;#039;input feature map&amp;#039;&amp;#039; &amp;lt;math&amp;gt;H \times W \times C_\text{in}&amp;lt;/math&amp;gt; dan &amp;#039;&amp;#039;kernel&amp;#039;&amp;#039; &amp;lt;math&amp;gt;K \times K \times C_\text{in} \times C_\text{out}&amp;lt;/math&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{FLOPs} \approx 2 \cdot H \cdot W \cdot K^2 \cdot C_\text{in} \cdot C_\text{out}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contoh perhitungan ==&lt;br /&gt;
&lt;br /&gt;
=== Contoh 1: Matrix multiplication 2048×2048 ===&lt;br /&gt;
&lt;br /&gt;
Misalkan suatu &amp;#039;&amp;#039;kernel&amp;#039;&amp;#039; OpenCL menyelesaikan perkalian matriks &amp;lt;math&amp;gt;2048 \times 2048&amp;lt;/math&amp;gt; dalam waktu &amp;lt;math&amp;gt;T = 80&amp;lt;/math&amp;gt; ms.&lt;br /&gt;
&lt;br /&gt;
Jumlah operasi:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{FLOPs} = 2 \cdot 2048^3 = 2 \cdot 8{,}589{,}934{,}592 \approx 1.72 \times 10^{10}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Throughput&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{GFLOPS} = \frac{1.72 \times 10^{10}}{0.080 \cdot 10^9} \approx 215 \text{ GFLOPS}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Contoh 2: Theoretical peak GPU ===&lt;br /&gt;
&lt;br /&gt;
Sebuah GPU memiliki spesifikasi:&lt;br /&gt;
* 2048 &amp;#039;&amp;#039;CUDA cores&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;Clock&amp;#039;&amp;#039; 1.5 GHz&lt;br /&gt;
* 2 FLOPs/cycle (satu &amp;#039;&amp;#039;fused multiply-add&amp;#039;&amp;#039; = 2 FLOPs)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Peak} = 2048 \times 1.5 \times 10^9 \times 2 = 6.144 \times 10^{12} \text{ FLOPS} = 6.144 \text{ TFLOPS}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Snippet pengukuran ==&lt;br /&gt;
&lt;br /&gt;
Pengukuran GFLOPS empiris dalam C:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
#include &amp;lt;stdio.h&amp;gt;&lt;br /&gt;
#include &amp;lt;time.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
double measure_gflops(long flops, double elapsed_seconds) {&lt;br /&gt;
    return (double) flops / (elapsed_seconds * 1e9);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
int main(void) {&lt;br /&gt;
    const int N = 2048;&lt;br /&gt;
    long flops = 2L * N * N * N;  // 2 * N^3 untuk matmul&lt;br /&gt;
&lt;br /&gt;
    struct timespec t0, t1;&lt;br /&gt;
    clock_gettime(CLOCK_MONOTONIC, &amp;amp;t0);&lt;br /&gt;
&lt;br /&gt;
    // ... jalankan kernel matmul di sini ...&lt;br /&gt;
&lt;br /&gt;
    clock_gettime(CLOCK_MONOTONIC, &amp;amp;t1);&lt;br /&gt;
    double elapsed = (t1.tv_sec - t0.tv_sec)&lt;br /&gt;
                   + (t1.tv_nsec - t0.tv_nsec) / 1e9;&lt;br /&gt;
&lt;br /&gt;
    double gflops = measure_gflops(flops, elapsed);&lt;br /&gt;
    printf(&amp;quot;Throughput: %.2f GFLOPS\n&amp;quot;, gflops);&lt;br /&gt;
    return 0;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Achieved vs theoretical peak ==&lt;br /&gt;
&lt;br /&gt;
Dalam praktiknya, performa terukur (&amp;#039;&amp;#039;achieved&amp;#039;&amp;#039; GFLOPS) hampir selalu &amp;#039;&amp;#039;&amp;#039;lebih rendah&amp;#039;&amp;#039;&amp;#039; dari &amp;#039;&amp;#039;theoretical peak&amp;#039;&amp;#039;. Rasio antara keduanya disebut &amp;#039;&amp;#039;&amp;#039;efisiensi komputasi&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\eta = \frac{\text{Achieved GFLOPS}}{\text{Peak GFLOPS}} \times 100\%&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Penyebab utama efisiensi tidak mencapai 100%:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Memory-bound&amp;#039;&amp;#039;&amp;#039; workload; &amp;#039;&amp;#039;bandwidth&amp;#039;&amp;#039; memori jadi &amp;#039;&amp;#039;bottleneck&amp;#039;&amp;#039;, bukan kemampuan komputasi.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cache miss&amp;#039;&amp;#039;&amp;#039; dan &amp;#039;&amp;#039;non-coalesced memory access&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Branch divergence&amp;#039;&amp;#039;&amp;#039; pada GPU.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pipeline stall&amp;#039;&amp;#039;&amp;#039; dan &amp;#039;&amp;#039;dependency hazard&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Underutilization&amp;#039;&amp;#039;&amp;#039;: ukuran data terlalu kecil untuk mengisi seluruh &amp;#039;&amp;#039;compute unit&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Communication overhead&amp;#039;&amp;#039;&amp;#039; pada sistem terdistribusi.&lt;br /&gt;
&lt;br /&gt;
Untuk menganalisis apakah suatu &amp;#039;&amp;#039;kernel&amp;#039;&amp;#039; &amp;#039;&amp;#039;compute-bound&amp;#039;&amp;#039; atau &amp;#039;&amp;#039;memory-bound&amp;#039;&amp;#039;, umum digunakan &amp;#039;&amp;#039;Roofline Model&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Presisi numerik ==&lt;br /&gt;
&lt;br /&gt;
Nilai GFLOPS sangat bergantung pada presisi &amp;#039;&amp;#039;floating-point&amp;#039;&amp;#039; yang digunakan:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Presisi !! Lebar bit !! Konteks penggunaan&lt;br /&gt;
|-&lt;br /&gt;
| FP64 (&amp;#039;&amp;#039;double&amp;#039;&amp;#039;) || 64 || &amp;#039;&amp;#039;Scientific computing&amp;#039;&amp;#039;, simulasi numerik&lt;br /&gt;
|-&lt;br /&gt;
| FP32 (&amp;#039;&amp;#039;single&amp;#039;&amp;#039;) || 32 || Grafika, &amp;#039;&amp;#039;deep learning&amp;#039;&amp;#039; tradisional&lt;br /&gt;
|-&lt;br /&gt;
| FP16 (&amp;#039;&amp;#039;half&amp;#039;&amp;#039;) || 16 || &amp;#039;&amp;#039;Deep learning&amp;#039;&amp;#039; modern, &amp;#039;&amp;#039;mixed precision&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| BF16 (&amp;#039;&amp;#039;bfloat16&amp;#039;&amp;#039;) || 16 || &amp;#039;&amp;#039;Training&amp;#039;&amp;#039; &amp;#039;&amp;#039;neural network&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| FP8 / INT8 || 8 || &amp;#039;&amp;#039;Inference&amp;#039;&amp;#039; &amp;#039;&amp;#039;neural network&amp;#039;&amp;#039; ter-&amp;#039;&amp;#039;quantize&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
GPU modern umumnya memiliki &amp;#039;&amp;#039;peak&amp;#039;&amp;#039; FP16 yang &amp;#039;&amp;#039;&amp;#039;2× lebih tinggi&amp;#039;&amp;#039;&amp;#039; dari FP32, dan FP8 hingga &amp;#039;&amp;#039;&amp;#039;4× lebih tinggi&amp;#039;&amp;#039;&amp;#039;. Saat melaporkan angka GFLOPS, presisi &amp;#039;&amp;#039;&amp;#039;wajib disebutkan&amp;#039;&amp;#039;&amp;#039; agar perbandingan adil.&lt;br /&gt;
&lt;br /&gt;
== Keterbatasan sebagai metrik ==&lt;br /&gt;
&lt;br /&gt;
GFLOPS bukan ukuran performa yang sempurna. Beberapa keterbatasan:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tidak mencerminkan kecepatan eksekusi nyata&amp;#039;&amp;#039;&amp;#039;: algoritma dengan FLOPs lebih sedikit bisa lebih cepat dari yang FLOPs-nya banyak.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tidak memperhitungkan &amp;#039;&amp;#039;memory bandwidth&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;: banyak &amp;#039;&amp;#039;workload&amp;#039;&amp;#039; nyata &amp;#039;&amp;#039;memory-bound&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mudah di-&amp;#039;&amp;#039;game&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;: vendor sering melaporkan &amp;#039;&amp;#039;peak&amp;#039;&amp;#039; yang tidak realistis di &amp;#039;&amp;#039;workload&amp;#039;&amp;#039; praktis.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tidak relevan untuk &amp;#039;&amp;#039;integer-heavy workload&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; seperti &amp;#039;&amp;#039;cryptography&amp;#039;&amp;#039; atau &amp;#039;&amp;#039;database&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Metrik alternatif yang sering digunakan bersama GFLOPS:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wall-clock time&amp;#039;&amp;#039;&amp;#039;: waktu eksekusi murni.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Memory bandwidth&amp;#039;&amp;#039;&amp;#039; (GB/s).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Operational intensity&amp;#039;&amp;#039;&amp;#039; (FLOPs/byte): dipakai dalam &amp;#039;&amp;#039;Roofline Model&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Energy efficiency&amp;#039;&amp;#039;&amp;#039; (GFLOPS/Watt).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Referensi ==&lt;br /&gt;
&lt;br /&gt;
* John L. Hennessy, David A. Patterson, &amp;#039;&amp;#039;Computer Architecture: A Quantitative Approach&amp;#039;&amp;#039;, 6th ed., Morgan Kaufmann, 2017.&lt;br /&gt;
* Samuel Williams et al., &amp;quot;Roofline: An Insightful Visual Performance Model for Multicore Architectures&amp;quot;, &amp;#039;&amp;#039;Communications of the ACM&amp;#039;&amp;#039;, 2009.&lt;br /&gt;
* TOP500 Project, [https://www.top500.org/ top500.org] peringkat &amp;#039;&amp;#039;supercomputer&amp;#039;&amp;#039; berdasarkan &amp;#039;&amp;#039;benchmark&amp;#039;&amp;#039; LINPACK (Rmax dalam TFLOPS/PFLOPS).&lt;/div&gt;</summary>
		<author><name>SanzSkuy</name></author>
	</entry>
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